#ifndef MATERIALMANAGER_H
#define MATERIALMANAGER_H

#include "Framework/Prerequisites.h"
#include "Graphics/Material.h"
#include "IO/ResourceManager.h"

namespace tyro
{
	namespace Graphics
	{
		class MaterialManager : public IO::ResourceManager
		{
		public:

			MaterialManager();
			void Initialise(void);

		protected:


			IO::Resource* CreateImpl( const String& name, ResourceHandle resHandle, const String& group );

		private:
		};
	}
}
#endif